Wiring Challenges is a new learning experience of interactive media based on Wiring. It consists of different challenges focused on understanding how we perceive the world, how we generate changes in it and how behind this there are stories that generate meaningful experiences in our lives. Wiring challenges is an open project that allows Wiring community around the world, to build and share knowledge when replicating or sharing new challenges.
How does it work?
The challenges are learning experiences that can be developed by different people in different places around the world. They will be presented as small tutorials that start from a brief. This brief has to be solved through 4 necessary moments in which students will Understand, Build, Adjust and Test their projects. Teachers and students should follow these 4 moments when replicating a challenge.
Every challenge has been measured and classified under 4 important features. Considering this classification and the needs of the class or the teachers, will facilitate choosing a challenge to replicate. The classifications will be shown at the beggining of each challenge and is explained bellow:
Difficulty: This feature determines how difficult a challenge could be for participants. It is associated with technical knowledge of programming and electronics that can be measured in 3 levels: beginner, intermediate and advanced.
Exploration: It is the feature associated with the restrictions that a challenge could have according to the brief.
Time: It is the feature that indicates how long it takes the realization of the challenge and what type of activity is more appropriate for. It can be measured in hours (ideal for classes), days (ideal for workshops) or weeks (ideal for class exercises)
People: It is the feature that indicates the appropriate number of participants in a challenge. It can be measured from 4 people to 20 or more. Ideally, challenges shouldn't be developed with more than 30 people and there must be a member of the team per 10 participants.
During the challenges there are small notes related to 2 different types of information. These notes can be about artists, designers and works associated with exploration of interactive media or tips and suggestions on the use and technical knowledge of the Wiring i/o board.
Before the Challenges
Before any challenge, it is very important to assure the next 4 points to offer a good experience to participants.
1. CALL FOR ENTRIES
At the beginning of each tutorial there is an invitation with the main question of the challenge. The team should send this invitation including date, hour and place of the workshop and contact information for the registration. When the team recieves emails of interested people, they should reply them as a confirmation and answer any question if necessary.
In some cases it is necessary to ask for some money to buy materials and components for the challenge. Team can also ask the participants to bring the materials but we prefer to ask for the money and buy the kit that will be given at the beggining of the challenges.
2. THE SPACE
The place where the challenges will be developed must acomplish some conditions. It must have big tables to work and build prototypes, at least one electrical outlet per group to plug soldering irons and computers and a computer with video projector to guide step by step the whole process in specific moments related with programming and connections.
3. THE KIT
For every challenge we have designed a basic kit of components and materiales. With this kit participants could develop all the basic exercises of connections and later they can put the in prototypes of their own projects. This kit contains:
- 1 x Wiring S i/o board
- 1 x Breadboard
- 1 x Photoresistor
- 1 x LED RGB
- 5 x LED 5mm different colors
- 1 x Potentiometer 10k
- 1 x Piezoelectric sensor 5V
- 2 x Switches
- 5 x R 220 Ohm
- 5 x R 10K
- 4 x Wires for Breadboard 50cm
- 1 x Generic USB cable AB
- 1 x Speaker 8-ohm
- 1 x DC Motor
- 1 x L293D
- 1 x Inclination sensor
In Colombia Tienda de Robótica is the official distributor of this kit for the workshops.
Additionally to the kit it is necesary to have some materials and tools like: soldering iron, solder wire, soldering paste, multi-pin socket connectors for Wiring 1.0. i/o board, wire stripper, diagonal cutter and pliers.
4. CERTIFICATE OF PARTICIPATION
Wiring challenges gives to all participants a recognition in which is detailed the topic of the workshop, the dates in which it took place, the time spent and the place in which it happened. This recognition must be signed by the person that leads the workshop and a member of the team. It can be found at the end of each challenge and it can also be downloaded for printing.
Challenges presented here were previously designed and implemented in different places with multidisciplinary groups of people. Each learning experience has been documented step by step during the development of the challenge to be shared in this site. Every project that has result in the workshops can be found in the Wiring Challenges Exhibition.
Wiring challenges pretends not only to be a project to replicate existing experiences but also to share new ones, so that we can know what Wiring comunity is doing around the world. We will like you to share feedback and results when replicating a challenge but we will love to recieve new challenges created and developed on your own. If you want to do so please follow the New Challenges Model.
How can we create new ways of interacting with videogames?
How do we understand and interact with different physical phenomena and how can we transform them in meaningful information for ourselves?
How can we explore and create new ways of musical performance based on the cultural legacy of a specific genre and using interactive media ?
How can we capture data from our world and design different ways of interacting with them to make visible those changes occurring around us?
About Wiring Challenges
Wiring challenges is a project initiated in 2011 by Lina Antolínez as her graduation project of Design at Universidad de Los Andes in Colombia. The project was directed by David de los Reyes and adviced by Hernando Barragán.
Wiring challenges is currently being developed in this same university in the school of Architecture and Design and others around the world.
Wiring Challenges Team:
- Lina Antolínez (leader) - Universidad de Los Andes
- Jaime Patarroyo - Strelka Institute
- Carlos Mario Rodríguez
- Paolo Almario - Université du Québec à Chicoutimi
- Luis Eduardo Alzate
- Juan Pablo García Sossa - Design Research Lab | University of the Arts Berlin
- Martha Maldonado - Universidad Nacional de Colombia
- Luis Arias - Universidad Nacional de Colombia
- Luisa Pinto
- Sebastián Navarrete
- Sergio Muñoz
- Natalia Ardila
To contact Wiring challenges team please send an email to challenges[at]wiring.org.co
Wiring Challenges News and Events
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